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The studio has grown to create world-class, interactive multimedia software products designed to take advantage of the rapidly expanding market.
CineMedia Studios follows an artistic vision of interactive storytelling and entertainment, defining new boundaries of personal involvement with computer-based cinema.
It continually explores the territory of this new media, charting ways to bring together user interaction, video, text, graphics, animation, music and sound. CineMedia Studios now intends to capitalize on the immediate opportunities for growth in this explosive market by building our business to the next tier, expanding our operations to encompass publishing as well as production, and significantly increasing the number of innovative titles we produce each year.
Background For the last several years, this industry has been geared towards children, and sales of computer games and equipment have risen steadily.
Unfortunately, parents have found it much more difficult to find computer software that will challenge as well as entertain. This trend will continue as the Nintendo generation grows up; one need only take a look at all of the computers being used in classrooms around the country to see the potential adult market.
CineMedia Studios believes adults are hungry for intelligent, interactive entertainment that takes advantage of the computer but jettisons the adolescent trappings of computer and video games. The advent of the large installed base of CD-ROM drives coupled with the increased sophistication of computer technology has now made the delivery of this kind of content possible.
According to a new study done by Simba Information, Inc. With the increased penetration of CD-ROM drives leaving consumers searching for more diverse content, audiences are clearly ready for the titles that CineMedia creates.
In the past, CineMedia Studios has developed distribution arrangements in order to produce our interactive software. We now seek capital to develop our own titles, and to establish a publishing arm. This will solidify the future of our development, and is designed to capitalize on the enormous opportunity in this industry - one that, like the golden age of Hollywood, may never come again.
Our company developed The Lunacy of Ronald, which sold out of its initial run by the end of We have operated at a break-even position ever since because every dollar we make is immediately put back into the development of the company and additional software products.
We are now ready to expand our operation to achieve maximum growth in the next five years.
Concept CineMedia Studios' target market includes educated adults ages 18 to 45 who have the latest in computer technology available in their homes and a disposable income.
This combines the current market of "early adopters" with females and college-educated families with growing children. Our strategy for dominating the competition is through the continued development of products, each as entertaining and technologically advanced as the last.
Future products, will be strategically designed to chart a course for the market, and then follow up with products that will capture the interest of our audience again and again, building brand awareness and encouraging repeat customers. Our work on CD-ROM has already broken new ground and will continue to lead the industry in interactive cinema.
Our competition is just now entering the market and must develop the expertise and experience we already bring to our titles. The ability to develop award-winning interactive films from the ground up is unique to CineMedia.
Our customers expect intelligent, engrossing entertainment and leading-edge technology when they reach for our products.
Since our products take a completely different approach of the traditional computer game, we've found a niche others have not been able to capture.
We have just completed the development of Astral Gate: No One Sleeps Here, a full-length, interactive movie. The press we've received for this product has been voluminous, and our proprietary method of presentation, Absolute Cinema patent pendingis setting the standard for interactive movie entertainment.
All products from CineMedia Studios are protected by trademark, copyright laws, and patents. We are currently developing two titles, Astral Gate II and Gateways, an interactive movie theater environment that contains ten interactive films: In addition to our existing products, we have written treatments for another dozen software products that will build on the technology available and the demands of the market.
We also have a project list of seventy other titles. We are also beginning to involve other members of our organization in these capacities, including our resident composer, our computer programming team, and our award-winning digital architect.CineMedia Studios is an aggressive developer of unique virtual reality entertainment products.
Catering to the intelligent user seeking a game with intellect, it is seeking additional capital to fund more projects in its already well-received line. EXECUTIVE SUMMARY. As co-chairs of the Equal Employment Opportunity Commission's Select Task Force on the Study of Harassment in the Workplace ("Select Task Force"), we have spent the last 18 months examining the myriad and complex issues associated with harassment in the workplace.
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